public bool useGravity;
Описание
Должна ли гравитация влиять на симуляцию ткани?
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Example()
{
// Dont use gravity on this cloth regardless if is Interactive or Skinned.
transform.GetComponent<Cloth>().useGravity = false;
}
}