Описание
Переход к последнему этапу экрана-заставки и переход от фона к игре.
using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;
// This example shows how the Splash Screen can be canceled early via the user pressing any key.
public class Example : MonoBehaviour
{
public SplashScreen.StopBehavior stopBehavior;
void Start()
{
StartCoroutine(SplashScreenController());
}
IEnumerator SplashScreenController()
{
SplashScreen.Begin();
while (!SplashScreen.isFinished)
{
// Fade to the background if the user presses any key during the Splash Screen rendering.
if (Input.anyKeyDown)
{
SplashScreen.Stop(stopBehavior);
break;
}
yield return null;
}
}
}