public float delay;
Описание
Задержка эха в мс. От 10 до 5000. По умолчанию = 500.
using UnityEngine;
[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioEchoFilter))]
public class Example : MonoBehaviour
{
// Set the delay on the chorus filter to the max working value.
void Start()
{
GetComponent<AudioEchoFilter>().delay = 5000f;
}
}