Объявление
public Component[] GetComponentsInParent(Type type, bool includeInactive = false);Параметры
type | The type of Component to retrieve. |
includeInactive | Should inactive Components be included in the found set? |
Описание
Returns all components of Type type
in the GameObject or any of its parents.
The search for components is carried out recursively on parent objects, so it includes parents of parents, and so on.
Note: If the type you request is a derivative of MonoBehaviour and the associated script can not be loaded then this function will return `null` for that component.
using UnityEngine;
public class GetComponentsInParentExample : MonoBehaviour
{
void Start()
{
Component[] hingeJoints;
hingeJoints = GetComponentsInParent(typeof(HingeJoint));
if (hingeJoints != null)
{
foreach (HingeJoint joint in hingeJoints)
joint.useSpring = false;
}
else
{
// Try again, looking for inactive GameObjects
Component[] hingesInactive = GetComponentsInParent(typeof(HingeJoint), true);
foreach (HingeJoint joint in hingesInactive)
joint.useSpring = false;
}
}
}
Объявление
public T[] GetComponentsInParent();Объявление
public T[] GetComponentsInParent(bool includeInactive);Параметры
includeInactive | Determines whether to include inactive components in the found set. |
Описание
Generic version of this method.
Note: If the type you request is a derivative of MonoBehaviour and the associated script can not be loaded then this function will return `null` for that component.
using UnityEngine;
public class GetComponentsInParentExample : MonoBehaviour
{
void Start()
{
HingeJoint[] hingeJoints;
hingeJoints = GetComponentsInParent<HingeJoint>();
if (hingeJoints != null)
{
foreach (HingeJoint joint in hingeJoints)
joint.useSpring = false;
}
else
{
// Try again, looking for inactive GameObjects
HingeJoint[] hingesInactive = GetComponentsInParent<HingeJoint>(true);
foreach (HingeJoint joint in hingesInactive)
joint.useSpring = false;
}
}
}
Объявление
public void GetComponentsInParent(bool includeInactive, List<T> results);Параметры
includeInactive | Should inactive Components be included in the found set? |
results | List holding the found Components. |
Описание
Find Components in GameObject or parents, and return them in List results
.
Note: If the type you request is a derivative of MonoBehaviour and the associated script can not be loaded then this function will return `null` for that component.
using UnityEngine;
using System.Collections.Generic;
public class GetComponentsInParentExample : MonoBehaviour
{
void Start()
{
List<HingeJoint> hingeJoints = new List<HingeJoint>();
GetComponentsInParent<HingeJoint>(false, hingeJoints);
if (hingeJoints != null)
{
foreach (HingeJoint joint in hingeJoints)
joint.useSpring = false;
}
else
{
// Try again, looking for inactive GameObjects
List<HingeJoint> hingesInactive = new List<HingeJoint>();
GetComponentsInParent<HingeJoint>(true, hingesInactive);
foreach (HingeJoint joint in hingesInactive)
joint.useSpring = false;
}
}
}