public static Vector3 acceleration;
Описание
Последнее измеренное линейное ускорение устройства в трехмерном пространстве. (Только чтение)
using UnityEngine;
public class Example : MonoBehaviour
{
// Move object using accelerometer
float speed = 10.0f;
void Update()
{
Vector3 dir = Vector3.zero;
// we assume that device is held parallel to the ground
// and Home button is in the right hand
// remap device acceleration axis to game coordinates:
// 1) XY plane of the device is mapped onto XZ plane
// 2) rotated 90 degrees around Y axis
dir.x = -Input.acceleration.y;
dir.z = Input.acceleration.x;
// clamp acceleration vector to unit sphere
if (dir.sqrMagnitude > 1)
dir.Normalize();
// Make it move 10 meters per second instead of 10 meters per frame...
dir *= Time.deltaTime;
// Move object
transform.Translate(dir * speed);
}
}