public bool loop;
Описание
Соединить начальную и конечную позиции линии вместе, чтобы сформировать непрерывный цикл.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
private LineRenderer lr;
void Start()
{
lr = GetComponent<LineRenderer>();
lr.material = new Material(Shader.Find("Sprites/Default"));
// Set some positions
Vector3[] positions = new Vector3[3];
positions[0] = new Vector3(-2.0f, -2.0f, 0.0f);
positions[1] = new Vector3(0.0f, 2.0f, 0.0f);
positions[2] = new Vector3(2.0f, -2.0f, 0.0f);
lr.positionCount = positions.Length;
lr.SetPositions(positions);
// Connect the start and end positions of the line together to form a continuous loop.
lr.loop = true;
}
}