Описание
Применяет текущий выбор, а затем уничтожает себя.
using UnityEditor;
using UnityEditor.Presets;
using UnityEngine;
public class DefaultPresetSelectorReceiver : PresetSelectorReceiver
{
Object[] m_Targets;
Preset[] m_InitialValues;
public override void OnSelectionClosed(Preset selection)
{
OnSelectionChanged(selection);
DestroyImmediate(this);
}
public override void OnSelectionChanged(Preset selection)
{
if (selection != null)
{
foreach (var target in m_Targets)
{
selection.ApplyTo(target);
}
}
else
{
for (int i = 0; i < m_Targets.Length; i++)
{
m_InitialValues[i].ApplyTo(m_Targets[i]);
}
}
}
}