public float y;
Описание
Компонент Y кватерниона. Не изменяйте это напрямую, если вы не знаете кватернионов наизнанку.
//Create three Sliders (Create>UI>Slider) and three Text GameObjects (Create>UI>Text). These are for manipulating the x, y, and z values of the Quaternion. The text will act as a label for each Slider, so position them appropriately.
//Attach this script to a GameObject.
//Click on the GameObject and attach each of the Sliders and Texts to the fields in the Inspector.
//This script shows how the numbers placed into the x, y, and z components of a Quaternion effect the GameObject when the w component is left at 1.
//Use the Sliders to see the effects.
using UnityEngine;
using UnityEngine.UI;
public class Example : MonoBehaviour
{
//These are the floats for the x, y, and z components of the quaternion
float m_MyX, m_MyY, m_MyZ;
//These are the Sliders that set the rotation. Remember to assign these in the Inspector
public Slider m_SliderX, m_SliderY, m_SliderZ;
//These are the Texts that output the current value of the rotations. Remember to assign these in the Inspector
public Text m_TextX, m_TextY, m_TextZ;
// Use this for initialization
void Start()
{
//Initialise the x, y, and z components of the future Quaternion
m_MyX = 0;
m_MyY = 0;
m_MyZ = 0;
//Set all the sliders max values to 1 so the Quaternion values don't go over 1
m_SliderX.maxValue = 1;
m_SliderY.maxValue = 1;
m_SliderZ.maxValue = 1;
//Set all the sliders min values to -1 so the Quaternion values don't go under 1
m_SliderX.minValue = -1;
m_SliderY.minValue = -1;
m_SliderZ.minValue = -1;
}
//Change the Quaternion values depending on the values of the Sliders
private static Quaternion Change(float x, float y, float z)
{
//Return the new Quaternion
return new Quaternion(x, y , z, 1);
}
void Update()
{
//Update the x, y and z values to that of the sliders
m_MyX = m_SliderX.value;
m_MyY = m_SliderY.value;
m_MyZ = m_SliderZ.value;
//Output the current values of x, y, and z
m_TextX.text = " X : " + m_MyX;
m_TextY.text = " Y : " + m_MyY;
m_TextZ.text = " Z : " + m_MyZ;
//Rotate the GameObject by the new Quaternion
transform.rotation = Change(m_MyX, m_MyY, m_MyZ);
}
}