Описание
Параметр передается элементу управления, чтобы указать минимальную высоту.
using UnityEngine;
public class ExampleScript : MonoBehaviour
{
// Draws a window you can resize between 80px and 200px height
// Just click the box inside the window and move your mouse
Rect windowRect = new Rect(10, 10, 100, 100);
bool scaling = false;
void OnGUI()
{
windowRect = GUILayout.Window(0, windowRect, ScalingWindow, "resizeable",
GUILayout.MinHeight(80), GUILayout.MaxHeight(200));
}
void ScalingWindow(int windowID)
{
GUILayout.Box("", GUILayout.Width(20), GUILayout.Height(20));
if (Event.current.type == EventType.MouseUp)
{
scaling = false;
}
else if (Event.current.type == EventType.MouseDown &&
GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition))
{
scaling = true;
}
if (scaling)
{
windowRect = new Rect(windowRect.x, windowRect.y,
windowRect.width + Event.current.delta.x, windowRect.height + Event.current.delta.y);
}
}
}