Объявление
public static void EndScrollView();public static void EndScrollView(bool handleScrollWheel);
Описание
Завершает прокрутку, начатую вызовом BeginScrollView.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
// The position on of the scrolling viewport
public Vector2 scrollPosition = Vector2.zero;
void OnGUI()
{
// An absolute-positioned example: We make a scrollview that has a really large client
// rect and put it in a small rect on the screen.
scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200));
// Make four buttons - one in each corner. The coordinate system is defined
// by the last parameter to BeginScrollView.
GUI.Button(new Rect(0, 0, 100, 20), "Top-left");
GUI.Button(new Rect(120, 0, 100, 20), "Top-right");
GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left");
GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right");
// End the scroll view that we began above.
GUI.EndScrollView();
}
}