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Руководство API скрипты

SettingsProvider.GetSearchKeywordsFromPath

Объявление

public static IEnumerable GetSearchKeywordsFromPath(string path);

Параметры

path Путь к активу на диске.

Возвращает

IEnumerable Возвращает список ключевых слов.

Описание

Извлечение ключевых слов для поиска из сериализованных свойств объекта по определенному пути.

using UnityEngine; using UnityEditor; // Create a new type of SettingsAsset. class MyCustomSettings : ScriptableObject { public const string k_MyCustomSettingsPath = "Assets/Editor/MyCustomSettings.asset"; [SerializeField] private int m_Number; [SerializeField] private string m_SomeString; internal static MyCustomSettings GetOrCreateSettings() { var settings = AssetDatabase.LoadAssetAtPath(k_MyCustomSettingsPath); if (settings == null) { settings = ScriptableObject.CreateInstance(); settings.m_Number = 42; settings.m_SomeString = "The answer to the universe"; AssetDatabase.CreateAsset(settings, k_MyCustomSettingsPath); AssetDatabase.SaveAssets(); } return settings; } internal static SerializedObject GetSerializedSettings() { return new SerializedObject(GetOrCreateSettings()); } } class AssetSettingsProviderRegister { [SettingsProvider] public static SettingsProvider CreateFromFilePath() { // Create an AssetSettingsProvider from a file path: var provider = AssetSettingsProvider.CreateProviderFromAssetPath("Project/AssetSettings/FromFile", MyCustomSettings.k_MyCustomSettingsPath); // Register keywords from the properties of the serialized object at a specific path provider.keywords = SettingsProvider.GetSearchKeywordsFromPath(MyCustomSettings.k_MyCustomSettingsPath); return provider; } [SettingsProvider] public static SettingsProvider CreateFromSettingsObject() { // Create an AssetSettingsProvider from a settings object (UnityEngine.Object): var settingsObj = AssetDatabase.LoadAssetAtPath(MyCustomSettings.k_MyCustomSettingsPath); var provider = AssetSettingsProvider.CreateProviderFromObject("Project/AssetSettings/FromObject", settingsObj); // Register keywords from the properties of settingsObj provider.keywords = SettingsProvider.GetSearchKeywordsFromSerializedObject(new SerializedObject(settingsObj)); return provider; } class Styles { public static GUIContent number = new GUIContent("My Number"); public static GUIContent someString = new GUIContent("Some string"); } [SettingsProvider] public static SettingsProvider CreateFromSettingsFromFunctor() { // Create an AssetSettingsProvider from a functor that must return a UnityEngine.Object: var provider = new AssetSettingsProvider("Project/AssetSettings/FromFunctor", () => UnityEditor.Editor.CreateEditor(AssetDatabase.LoadAssetAtPath(MyCustomSettings.k_MyCustomSettingsPath))); // Register keywords from the static GUIContent in Styles class provider.keywords = SettingsProvider.GetSearchKeywordsFromGUIContentProperties(); return provider; } }
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API скрипты 2021.3