Описание
Получает значок ресурса по указанному пути ресурса.
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class AssetDatabaseExamples : MonoBehaviour
{
[MenuItem("AssetDatabase/Get Cached Icon Example")]
public static void GetCachedIconExample()
{
var textureList = new List<Texture>();
//Get asset icons and put them in a list
foreach (var guid in AssetDatabase.FindAssets("", new []{"Assets"}))
{
var path = AssetDatabase.GUIDToAssetPath(guid);
textureList.Add(AssetDatabase.GetCachedIcon(path));
}
//Set Material textures to the asset icons
var textureNo = 0;
for (var i = 0; i < 10; i++)
{
var path = $"Assets/Materials/GroundMaterial{i}.mat";
var asset = (Material)AssetDatabase.LoadMainAssetAtPath(path);
if (textureNo >= textureList.Count)
textureNo = 0;
asset.mainTexture = textureList[textureNo++];
}
}
}