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Руководство API скрипты

BuildAssetBundleOptions.ForceRebuildAssetBundle

Описание

Принудительно пересобрать пакеты ресурсов.

Это позволяет перестроить набор ресурсов, даже если ни один из включенных ресурсов не изменился.

//Create a folder (right click in the Assets folder and go to Create>Folder), and name it “Editor” if it doesn’t already exist //Place this script in the Editor folder //This script creates a new Menu named “Build Asset” and new options within the menu named “Normal” and “Force Rebuild”. Click these menu items to build an AssetBundle into a folder. using UnityEngine; using UnityEditor; public class Example : MonoBehaviour { //Creates a new menu (Build Asset Bundles) and item (Normal) in the Editor [MenuItem("Build Asset Bundles/Normal")] static void BuildABsNone() { //Create a folder to put the Asset Bundle in. // This puts the bundles in your custom folder (this case it's "MyAssetBuilds") within the Assets folder. //Build AssetBundles with no special options BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); } //Creates a new item (Force Rebuild) in the new Build Asset Bundles menu [MenuItem("Build Asset Bundles/Force Rebuild ")] static void BuildABsForce() { //Build the AssetBundles in force rebuild mode BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.ForceRebuildAssetBundle, BuildTarget.StandaloneOSX); } }
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API скрипты 2021.3