Описание
Не позволяйте сборке завершиться успешно, если во время нее появляются сообщения об ошибках.
Без этого флага некритические ошибки, такие как сбой при компиляции шейдера для определенной платформы, не приведут к сбою сборки, но могут привести к некорректному поведению во время выполнения.
//Create a folder (right click in the Assets folder and go to Create>Folder), and name it “Editor” if it doesn’t already exist
//Place this script in the Editor folder
//This script creates a new Menu named “Build Asset” and new options within the menu named “Normal” and “Strict Mode”. Click these menu items to build an AssetBundle into a folder with either no extra build options, or a strict build.
using UnityEngine;
using UnityEditor;
public class Example : MonoBehaviour
{
//Creates a new menu (Build Asset Bundles) and item (Normal) in the Editor
[MenuItem("Build Asset Bundles/Normal")]
static void BuildABsNone()
{
//Create a folder to put the Asset Bundle in.
// This puts the bundles in your custom folder (this case it's "MyAssetBuilds") within the Assets folder.
//Build AssetBundles with no special options
BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX);
}
//Creates a new item (Strict Mode) in the new Build Asset Bundles menu
[MenuItem("Build Asset Bundles/Strict Mode ")]
static void BuildABsStrict()
{
//Build the AssetBundles in strict mode (build fails if any errors are detected)
BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.StrictMode, BuildTarget.StandaloneOSX);
}
}