Объявление
public static void EndScrollView();Описание
Завершить представление прокрутки, начатое вызовом BeginScrollView.
Смотрите так же: GUILayout.BeginScrollView

using UnityEngine;
public class ExampleScript : MonoBehaviour
{
// The variable to control where the scrollview 'looks' into its child elements.
Vector2 scrollPosition;
// The string to display inside the scrollview. 2 buttons below add & clear this string.
string longString = "This is a long-ish string";
void OnGUI()
{
// Begin a scroll view. All rects are calculated automatically -
// it will use up any available screen space and make sure contents flow correctly.
// This is kept small with the last two parameters to force scrollbars to appear.
scrollPosition = GUILayout.BeginScrollView(
scrollPosition, GUILayout.Width(100), GUILayout.Height(100));
// We just add a single label to go inside the scroll view. Note how the
// scrollbars will work correctly with wordwrap.
GUILayout.Label(longString);
// Add a button to clear the string. This is inside the scroll area, so it
// will be scrolled as well. Note how the button becomes narrower to make room
// for the vertical scrollbar
if (GUILayout.Button("Clear"))
longString = "";
// End the scrollview we began above.
GUILayout.EndScrollView();
// Now we add a button outside the scrollview - this will be shown below
// the scrolling area.
if (GUILayout.Button("Add More Text"))
longString += "\nHere is another line";
}
}