Параметры
sprite | Добавляемый спрайт. |
Описание
Добавить новый спрайт.
Смотрите так же: ParticleSystem.TextureSheetAnimationModule.RemoveSprite.
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
private Sprite sprite;
void Start()
{
ps = GetComponent<ParticleSystem>();
sprite = Sprite.Create(Texture2D.whiteTexture, new Rect(0, 0, 1, 1), Vector2.zero);
var textureSheetAnimation = ps.textureSheetAnimation;
textureSheetAnimation.enabled = true;
textureSheetAnimation.mode = ParticleSystemAnimationMode.Sprites;
textureSheetAnimation.AddSprite(sprite);
}
}