Описание
Визуализация с использованием любой Камеры в сцене, которая может отображать слой.
//Прикрепите этот скрипт к вашему CanvasGameObject
using UnityEngine;
public class Example : MonoBehaviour
{
enum RenderModeStates { camera, overlay, world };
RenderModeStates m_RenderModeStates;
Canvas m_Canvas;
// Use this for initialization
void Start()
{
m_Canvas = GetComponent<Canvas>();
}
// Update is called once per frame
void Update()
{
//Press the space key to switch between render mode states
if (Input.GetKeyDown(KeyCode.Space))
{
ChangeState();
}
}
void ChangeState()
{
switch (m_RenderModeStates)
{
case RenderModeStates.camera:
m_Canvas.renderMode = RenderMode.ScreenSpaceCamera;
m_RenderModeStates = RenderModeStates.overlay;
break;
case RenderModeStates.overlay:
m_Canvas.renderMode = RenderMode.ScreenSpaceOverlay;
m_RenderModeStates = RenderModeStates.world;
break;
case RenderModeStates.world:
m_Canvas.renderMode = RenderMode.WorldSpace;
m_RenderModeStates = RenderModeStates.camera;
break;
}
}
}