Описание
Заморозить вращение и движение по всем осям.
//Прикрепите этот скрипт к GameObject с помощью Rigidbody. Нажимайте клавиши вверх и вниз, чтобы перемещать Rigidbody вверх и вниз.
//Нажмите клавишу пробела, чтобы заморозить все положения и повороты.
using UnityEngine;
public class Example : MonoBehaviour
{
Rigidbody m_Rigidbody;
Vector3 m_YAxis;
float m_Speed;
void Start()
{
m_Rigidbody = GetComponent<Rigidbody>();
//Set up vector for moving the Rigidbody in the y axis
m_YAxis = new Vector3(0, 5, 0);
m_Speed = 20.0f;
}
void Update()
{
//Press space to add constraints on the RigidBody (freeze all positions and rotations)
if (Input.GetKeyDown(KeyCode.Space))
{
//Freeze all positions and rotations
m_Rigidbody.constraints = RigidbodyConstraints.FreezeAll;
}
//Press the up arrow key to move positively in the y axis if the constraints are removed
if (Input.GetKeyDown(KeyCode.UpArrow))
{
//If the constraints are removed, the Rigidbody moves along the y axis
//If the constraints are there, no movement occurs
m_Rigidbody.velocity = m_YAxis;
}
//Press the down arrow key to move negatively in the y axis if the constraints are removed
if (Input.GetKeyDown(KeyCode.DownArrow))
{
m_Rigidbody.velocity = -m_YAxis;
}
//Press the A key to rotate the GameObject (if there are no rotation constraints)
if (Input.GetKey(KeyCode.A))
{
m_Rigidbody.angularVelocity = Vector3.right * m_Speed * Time.deltaTime;
}
}
}