public bool enabled;
Описание
Указывает, включен или отключен модуль LimitForceOverLifetimeModule.
Смотрите так же: ParticleSystem.limitForceOverLifetime.
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public bool moduleEnabled = true;
public float hSliderValueSpeed = 0.0f;
public float hSliderValueDampen = 0.1f;
void Start()
{
ps = GetComponent<ParticleSystem>();
}
void Update()
{
var limitVelocityOverLifetime = ps.limitVelocityOverLifetime;
limitVelocityOverLifetime.enabled = moduleEnabled;
limitVelocityOverLifetime.limitMultiplier = hSliderValueSpeed;
limitVelocityOverLifetime.dampen = hSliderValueDampen;
}
void OnGUI()
{
moduleEnabled = GUI.Toggle(new Rect(25, 45, 200, 30), moduleEnabled, "Enabled");
GUI.Label(new Rect(25, 80, 100, 30), "Speed Limit");
GUI.Label(new Rect(25, 120, 100, 30), "Dampen");
hSliderValueSpeed = GUI.HorizontalSlider(new Rect(95, 85, 100, 30), hSliderValueSpeed, 0.0f, 2.0f);
hSliderValueDampen = GUI.HorizontalSlider(new Rect(95, 125, 100, 30), hSliderValueDampen, 0.0f, 1.0f);
}
}