public ParticleSystemTrailMode mode;
Описание
Выберите, как система будет генерировать следы частиц.
Смотрите так же: ParticleSystemTrailMode.
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public bool ribbonMode = false;
void Start()
{
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow);
main.startSize = 0.1f;
main.startLifetime = 2.5f;
main.gravityModifierMultiplier = 0.2f;
var trails = ps.trails;
trails.enabled = true;
var psr = GetComponent<ParticleSystemRenderer>();
psr.trailMaterial = new Material(Shader.Find("Sprites/Default"));
}
void Update()
{
var trails = ps.trails;
trails.mode = ribbonMode ? ParticleSystemTrailMode.Ribbon : ParticleSystemTrailMode.PerParticle;
}
void OnGUI()
{
ribbonMode = GUI.Toggle(new Rect(25, 25, 200, 30), ribbonMode, "Ribbon mode");
}
}