public float time;
Описание
Сколько времени требуется, чтобы след исчез.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public float time = 1.0f;
private TrailRenderer tr;
void Start()
{
tr = GetComponent<TrailRenderer>();
tr.material = new Material(Shader.Find("Sprites/Default"));
}
void Update()
{
tr.time = time;
tr.transform.position = new Vector3(Mathf.Sin(Time.time * 1.51f) * 7.0f, Mathf.Cos(Time.time * 1.27f) * 4.0f, 0.0f);
}
void OnGUI()
{
GUI.Label(new Rect(25, 20, 200, 30), "Time");
time = GUI.HorizontalSlider(new Rect(125, 25, 200, 30), time, 0.1f, 10.0f);
}
}