public static double timeSinceStartup;
Описание
The time since the editor was started. (Read Only)
This property contains the time since the editor was started, in seconds. Unlike Time.realtimeSinceStartup, this is not reset when starting play mode.
Смотрите так же: Time.realtimeSinceStartup

// Простое окно редактора, которое автоматически сохраняет рабочую Scene
// Убедитесь, что это окно открыто, чтобы можно было выполнить автоматическое сохранение.
using UnityEngine;
using UnityEditor;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
public class SimpleAutoSave : EditorWindow
{
static float saveTime = 300.0f;
static double nextSave = 0;
static int autoSaveLabel = 1;
[MenuItem("Examples/Simple autoSave")]
static void Init()
{
SimpleAutoSave window = (SimpleAutoSave)GetWindowWithRect(
typeof(SimpleAutoSave),
new Rect(0, 0, 160, 60));
window.Show();
}
void OnGUI()
{
EditorGUI.LabelField(new Rect(10, 10, 80, 20), "Save Each:");
EditorGUI.LabelField(new Rect(80, 10, 80, 20), saveTime + " secs");
double timeToSave = nextSave - EditorApplication.timeSinceStartup;
EditorGUI.LabelField(new Rect(10, 30, 80, 20), "Next Save:");
EditorGUI.LabelField(new Rect(80, 30, 80, 20), timeToSave.ToString("N1") + " secs");
this.Repaint();
// when time has reach zero then save the Scene
if (EditorApplication.timeSinceStartup > nextSave)
{
Scene scene = SceneManager.GetActiveScene();
string name = scene.name + autoSaveLabel;
EditorSceneManager.SaveScene(scene, "Assets/wibble/" + name + ".unity", true);
autoSaveLabel = autoSaveLabel + 1;
nextSave = EditorApplication.timeSinceStartup + saveTime;
Debug.Log("Saved Scene: " + name);
}
}
}