public int maxCollisionShapes;
Описание
Максимальное количество форм столкновений, которые Unity рассматривает для столкновений частиц. Он игнорирует лишние формы. Рельеф имеет приоритет.
Смотрите так же: ParticleSystem.collision.
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public bool maxToggle;
void Start()
{
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.startColor = Color.red;
var shape = ps.shape;
shape.shapeType = ParticleSystemShapeType.Sphere;
var collision = ps.collision;
collision.enabled = true;
collision.type = ParticleSystemCollisionType.World;
collision.mode = ParticleSystemCollisionMode.Collision3D;
collision.bounce = 0.0f;
var collider1 = GameObject.CreatePrimitive(PrimitiveType.Sphere);
collider1.transform.parent = ps.transform;
collider1.transform.localPosition = new Vector3(0.0f, 0.0f, 13.0f);
collider1.transform.localScale = new Vector3(20.0f, 20.0f, 20.0f);
var collider2 = GameObject.CreatePrimitive(PrimitiveType.Sphere);
collider2.transform.parent = ps.transform;
collider2.transform.localPosition = new Vector3(0.0f, 0.0f, -13.0f);
collider2.transform.localScale = new Vector3(20.0f, 20.0f, 20.0f);
}
void Update()
{
var collision = ps.collision;
collision.maxCollisionShapes = maxToggle ? 2 : 1;
}
void OnGUI()
{
maxToggle = GUI.Toggle(new Rect(25, 40, 300, 30), maxToggle, "Toggle Max Collision Shapes (" + (maxToggle ? "2" : "1") + ")");
}
}