public bool attachRibbonsToTransform;
Описание
Добавляет дополнительную позицию к каждой ленте, соединяя ее с расположением компонента преобразования.
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private ParticleSystem ps;
public bool attachRibbonsToTransform = true;
void Start()
{
ps = GetComponent<ParticleSystem>();
var main = ps.main;
main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow);
main.startSize = new ParticleSystem.MinMaxCurve(0.01f, 1.0f);
main.startLifetime = 1.5f;
var shape = ps.shape;
shape.radius = 2.0f;
shape.radiusThickness = 0.0f;
var trails = ps.trails;
trails.enabled = true;
trails.mode = ParticleSystemTrailMode.Ribbon;
var psr = GetComponent<ParticleSystemRenderer>();
psr.trailMaterial = new Material(Shader.Find("Sprites/Default"));
}
void Update()
{
var trails = ps.trails;
trails.attachRibbonsToTransform = attachRibbonsToTransform;
}
void OnGUI()
{
attachRibbonsToTransform = GUI.Toggle(new Rect(25, 25, 200, 30), attachRibbonsToTransform, "Attach Ribbons To Transform");
}
}