Параметры
mode | Варианты уточнения выбора. |
Описание
Позволяет детально управлять типом выделения с помощью битовой маски SelectionMode.
using UnityEngine;
using UnityEditor;
class CreateParentForTransforms : ScriptableObject
{
[MenuItem("Example/Create Parent For Selection _p")]
static void MenuInsertParent()
{
Transform[] selection = Selection.GetTransforms(
SelectionMode.TopLevel | SelectionMode.Editable);
GameObject newParent = new GameObject("Parent");
foreach (Transform t in selection)
{
t.parent = newParent.transform;
}
}
// Disable the menu if there is nothing selected
[MenuItem("Example/Create Parent For Selection _p", true)]
static bool ValidateSelection()
{
return Selection.activeGameObject != null;
}
}