Объявление
public static bool GetCacheServerEnableDownload();Возвращает
bool Возвращает true, если включена загрузка с сервера кэша. В противном случае возвращает false.
Описание
Получает параметр загрузки сервера кэша из настроек редактора.
using UnityEngine;
using UnityEditor;
public class AssetDatabaseExamples : MonoBehaviour
{
[MenuItem("AssetDatabase/Set Cache Server Project Settings")]
static void SetCacheServerProjectSettings()
{
EditorSettings.cacheServerMode = CacheServerMode.Enabled;
Debug.Log("Is Cache Server enabled? - " + AssetDatabase.IsCacheServerEnabled());
EditorSettings.cacheServerEndpoint = "192.168.31.210:10443";
Debug.Log("Cache Server IP and Port number: " + AssetDatabase.GetCacheServerAddress() + ":" + AssetDatabase.GetCacheServerPort());
EditorSettings.cacheServerEnableAuth = false;
EditorSettings.cacheServerEnableTls = false;
EditorSettings.cacheServerEnableDownload = true;
Debug.Log("Is Cache Server download enabled? - " + AssetDatabase.GetCacheServerEnableDownload());
EditorSettings.cacheServerEnableUpload = true;
Debug.Log("Is Cache Server upload enabled? - " + AssetDatabase.GetCacheServerEnableUpload());
EditorSettings.cacheServerNamespacePrefix = "default";
Debug.Log("Cache Server Namespace prefix: " + AssetDatabase.GetCacheServerNamespacePrefix());
//This command is required to apply changes to some of the EditorSettings properties above
AssetDatabase.RefreshSettings();
}
}