структура в UnityEngine / Реализовано в: UnityEngine.CoreModule
Object that is used to resolve references to an ExposedReference field.
This object is used by ExposedReference fields to resolve their values at runtime.
- FrameData – You can find the ExposedPropertyResolver as a member of the FrameData structure you receive in Playable.PrepareFrame
- ExposedReference – You pass the ExposedPropertyResolver to the Resolve method to get the value at runtime.