public GUIStyleState active;
Описание
Параметры рендеринга при нажатии элемента управления.
using UnityEngine;
public class Example : MonoBehaviour
{
// Assigns a texture to button for when the control
// is pressed down
Texture2D aTexture;
void OnGUI()
{
if (!aTexture)
{
Debug.LogError("Assign a texture on the editor first");
return;
}
GUI.skin.button.active.background = aTexture;
}
}