using UnityEngine;
public class Example : MonoBehaviour
{
// check if there is a rigidbody attached to this transform
void Start()
{
if (GetComponent<Rigidbody>() == true)
{
Debug.Log("Rigidbody attached to this transform");
}
}
}
...то же самое, что и это...
using UnityEngine;
public class Example : MonoBehaviour
{
// check if there is a rigidbody attached to this transform
void Start()
{
if (GetComponent<Rigidbody>())
{
Debug.Log("Rigidbody attached to this transform");
}
}
}
...что тоже самое...
using UnityEngine;
public class Example : MonoBehaviour
{
// check if there is a rigidbody attached to this transform
void Start()
{
if (GetComponent<Rigidbody>() != null)
{
Debug.Log("Rigidbody attached to this transform");
}
}
}